FOR UNITY uGUI DEVELOPERS
Button won’t click?
Start with the scene.
Inspect the saved UI configuration. Get a short list of settings to check in Play Mode.
No account. No project upload.
Ready when you are.
A starting point for debugging.
Disabled buttons, Inspector click listeners and input setup — with evidence and a next step for each finding.
Prefab contents, external asset references and runtime behavior need a Unity-side check.
A SMALL, FOCUSED CHECK
Configuration signals.
Context included.
What the report can see
Directly serialized button states, inactive parents, empty or disabled Inspector listeners, CanvasGroup settings and recognizable input components.
What still needs Play Mode
Runtime listeners, prefab overrides, raycast overlap, missing external assets and actual device input. Component recognition uses field patterns, so findings are prompts to investigate, not confirmed defects.
WRITTEN DIAGNOSIS · GERMAN BUSINESS CUSTOMERS
Need a diagnosis for your specific case?
One reproducible uGUI issue. A prioritized written diagnosis, evidence, and a concrete verification checklist. One scene and up to three relevant scripts, 1,200 lines total. No full-project upload required.
AI-assisted analysis. No Unity runtime verification or guaranteed fix included. For business customers based in Germany. Scope, data use and delivery date agreed by email before an order.
One agreed case. Pay by bank transfer after delivery.
Request a diagnosis
Non-binding inquiry. German service details.
HELP SHAPE THE TOOL
Did the report help you?
Tell us your Unity version, which finding helped, and anything misleading. If you would consider the planned €49 diagnosis, mention that too. Please send a short description first, without private project files.
Send feedback by emailOpens your email app. Nothing is sent automatically. No order, reservation or newsletter signup. You can also email drblenderalex@gmail.com directly.
Still debugging?
Unity button not clicking: six checks to run in Play Mode
Version 0.1.1 has 24 synthetic checks and static regression checks against three public Unity sample scenes. It has not been run inside the Unity Editor. See test coverage and limitations. Scene contents stay in browser memory; exported reports contain object names, so review them before sharing.